Thursday, June 12, 2014

Lorist's Writing Guide

When writing records of historical events, it is important to follow the rigid Book/Chapter structure in the Lore entry: The Sylvan Folly. Begin with the Chapter Title (The Sylvan Folly from the Elven perspective, Abysmia Unmawed in the Ruuonite papyrum), followed by the event described (Opening the Daemonkrak, the event is a universal form). Each event should have at least two different civilizations with record of, to provide a debatable nature between accounts, although this is not necessary and the chapters may ultimately be written in any form one desires.

The introduction should ALWAYS be written in the same formula:
"In Chapter (n) of (Book Title), (numbered) (book type) of (racial) (mythterm), it is recorded:"
(n) is the number of the chapter in the book (most records go to a limit of twelve chapters, more primitive sources might only be able to have 3 or 4 chapters per volume), usually depicted with Roman numerals
(Book Title) will become an either already established source (if writing a previously unentered chapter) or a new one if writing new chapters of history. Thanks to the concept of "Time is and Space flows" history of Epoch can be infinitely expanded upon as the world is not betrothed to a specific date or era.
(numbered) represents which source volume the chapter is from, usually written as First, Second, Third, and so forth.
(Book type) is the specific name for the type of source material the history is encoded upon. See below for a comprehensive list of book types.
(racial) shows which civilizations mythos the book chronicles. See Races and Languages.
(mythterm) is a reference to what the mythos is referred to, see below for a comprehensive list of Mythterms.

Book Terms (for a random term, roll 1d20)
  1. book
  2. novella
  3. papyrum
  4. script
  5. tome
  6. volume
  7. writ
  8. bible
  9. codex
  10. compendium
  11. discus
  12. stele
  13. lexicon
  14. totem
  15. opus 
  16. scrimshaw
  17. scroll
  18. chronicle
  19. record
  20. vade mecum 
Mythterms (for a random term roll 1d12)
  1. fable
  2. legend
  3. lore
  4. parable 
  5. superstition 
  6. tale 
  7. tradition
  8. apologue
  9. figment
  10. saga
  11. ballad
  12. mythos/myth

No comments:

Post a Comment